This is a strange little airship I'm in the process of painting, still trying to discover its topology. It's a mix of new and old technology, and was cobbled together from a dozen or so different machines from different time periods. These particular craft can never get more than 20 feet or so from the ground.
Thursday, March 6, 2014
Tuesday, January 14, 2014
3D work: All that remains.
In 2008, while driving to Maryland to my new job at Blue Omega, I experienced "The Great Western Digital Failure". In the loss of these two critical drives, I also lost all of my work since 2002 - including school, professional, and personal work. It was devastating and demoralizing, but I as able to find a few images that I had emailed to myself - though not enough to encompass my full body of work. Here's what I found:
Here is a set of power conduit boxes I made while at America's Army:
Here is a model of a ruin and tree I made in less that 24 hours:
Here is a model of the gunship from the Mech Assault game I worked on, which I designed and modeled:
Here is a texture I painted for a robot on an independent game pitch:
This is the only image that still exists from my final animation at Ex'pression college. This was probably done in 2003, and is from the scene when the abandoned robot sees airships passing overhead:
This is from a bit of contract work I did, and we needed an extremely quick turnaround, hence the procedural texture on the roots. I modeled, textured, and lit this scene.
This is sadly all the exists of a model I was building for a short animation wherein one of the windmills was build entirely out of scavenged parts, including cement mixers, street lights, and a Toyota truck rear axle:
These are the only two models left from Death Jr:
As you can imagine, it's hard to lose your work. BACK YOUR STUFF UP EVERYWHERE!
Here is a set of power conduit boxes I made while at America's Army:
Here is a model of a ruin and tree I made in less that 24 hours:
Here is a model of the gunship from the Mech Assault game I worked on, which I designed and modeled:
Here is a texture I painted for a robot on an independent game pitch:
This is the only image that still exists from my final animation at Ex'pression college. This was probably done in 2003, and is from the scene when the abandoned robot sees airships passing overhead:
This is from a bit of contract work I did, and we needed an extremely quick turnaround, hence the procedural texture on the roots. I modeled, textured, and lit this scene.
This is sadly all the exists of a model I was building for a short animation wherein one of the windmills was build entirely out of scavenged parts, including cement mixers, street lights, and a Toyota truck rear axle:
These are the only two models left from Death Jr:
As you can imagine, it's hard to lose your work. BACK YOUR STUFF UP EVERYWHERE!
Sunday, January 12, 2014
The Wooden Robot.
A few years ago I started building a robot out of balsa wood that I literally whittled into shape and slathered and sanded in bondo. I had no idea what I was doing, so over the course of a year of hilarious failures, I realized that I needed to have articulated joints via embedded magnets - not only so it'd be cool, but also because I wanted it to break in predetermined areas when my cat inevitably knocked it over, which is something that happened with alarming frequency.
So, here is the finished product.
Here are some early forms.
Ollie knocked him over a lot, so I had to rebuild from this quite often:
Because he is magnetic, I can build different parts and bodies for him. Here he is with a work in progress.
So, here is the finished product.
Here are some early forms.
Ollie knocked him over a lot, so I had to rebuild from this quite often:
Because he is magnetic, I can build different parts and bodies for him. Here he is with a work in progress.
PHOTOSHOP: Weirdo cruiser.
Subscribe to:
Comments (Atom)


.jpg)



.jpg)



.jpg)









